IKEA meets the metaverse, but blockchain’s still in the waiting room
IKEA and Roblox merged this week, opening "The Co-Worker Game" on Roblox's virtual-world platform—IKEA describes it as "the brand's first foray into mainstream gaming."
IKEA and Roblox merged this week, opening "The Co-Worker Game" on Roblox's virtual-world platform—IKEA describes it as "the brand's first foray into mainstream gaming."
Omniscape CEO and Co-Founder Robert Rice joined the CoinGeek Weekly Livestream, talking about the metaverse, AR/VR, and what his company is currently working on.
Omniscape has created MetaPets and launched the "Boximon" character series, combining location-based AR with blockchain transactions in a game that experiments with virtual spaces.
The studies will recreate the tasks that astronauts are expected to face in the space, NASA will rely on the expertise of SpaceX's Raja Chari and Nicole Mann who led Crew-3 and Crew-5 missions.
Henan Cultural Tourism Investment Group's fund aims to promote Chinese culture and tourism using innovative technology like virtual reality and the metaverse.
In this week's episode of the CoinGeek Weekly Livestream, Kurt Wuckert Jr. and Rad's Tony Mugavero discuss NFTs, content distribution, and disrupting the big streaming services.
Interpol has launched a virtual reality space for its officers to explore the metaverse and be better equipped to police the space—but what exactly is a metaverse crime?
Q4 2022 was Meta’s Reality Labs’ worst one yet, with a $4.3 billion loss; while Zuckerberg laid off 11,000 workers in November, he wants to invest more in the metaverse.
A California judge denied the FTC's injunction request, arguing that Meta would dominate the VR industry by acquiring the VR fitness app Within Unlimited.
Meta's shares tumbled after the release of its Reality Labs financial report, which saw an operating loss of $3.67 billion and is likely to grow in the coming year, drawing panic among investors.
Zetly plans to develop a full Metaverse for fans to interact with objects in the physical world, like buying merchandise, which can be used to scan a playing arena, access NFTs, or play P2E games.
Technavio forecasts that by geographical segmentation, finance key players in North America will contribute the most to the advancement of metaverse adoption in the industry.