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Getting your Trinity Audio player ready...

https://www.youtube.com/watch?v=yUWgZFXD0d4

Gaming has become one of the biggest industries globally. Despite this growth, game developers only have a few monetization options, with the top two being ads or charging a specific price for the game. Bitcoin SV has changed all this, and as Haste Arcade’s Keith LaForce shared on CoinGeek Backstage, it has brought the pay-for-use economy to the gaming world.

LaForce joined CoinGeek Backstage host Becky Liggero in Warsaw on the sidelines of the CoinGeek Bitcade, the second such event after the success that was Miami

Haste Arcade has become one the most prominent beacons of success on BSV, showing just what’s possible in gaming on the massively scaling BSV blockchain. LaForce pointed out that despite being worth over $200 billion, the gaming industry still faces several challenges.

One of these is monetization. Granted, there have been some gaming franchises that have generated billions in revenue, but for the majority of gaming developers, making money from their inventions can be a daunting task. And they are left with two options-bombard gamers with ads or charge a purchase price for their game, and none of these options is too appealing.

“BSV enables us to use a different model, which is instant peer-to-peer payments across the globe. That changes everything,” LaForce pointed out.

This has allowed the gaming industry to leverage the pay-for-use model that has become all too common in the tech industry. Gamers pay a small amount when they play a game that collectively adds up for the developers, who at last enjoy the fruits of their labor.

Play and earn vs. play to earn

With the rise of the blockchain gaming experience has come a widespread debate about what the better model is between play-to-win and play-to-earn.

“I don’t really like either of those terms,” LaForce stated.

The former implies that you can spend enough money to be good at a game which is no fun for competitive players who want to enjoy the experience. The latter implies that it’s a job where you play the game to earn money. 

Haste is pioneering a different model it calls play-and-earn. According to LaForce, “The games have to be fun. Without the games being fun then we have failed.”

To this effect, Haste has been developing ‘hyper casual’ games that target folks that want to play a game for a few minutes whenever they find the time, just for fun but with the added benefit of generating a few bucks.

At CoinGeek Bitcade in Warsaw, LaForce introduced Haste Collectibles, a new feature that taps into the utility of non-fungible tokens (NFTs).

“It’s about creating value in those collectibles and creating something that’s fun for users. At the end of the day, Haste Arcade is about entertaining players, and this is a new way to entertain them,” he said.

Like in Miami, the CoinGeek Bitcade in Warsaw sought to fuse entertainment with education, allowing attendees to learn about the power of blockchain gaming while having fun with some interactive games and even competing for prizes. 

Watch: The BSV Global Blockchain Convention panel, Small Payments, Big Fun: Micropayments for Casual Games

https://www.youtube.com/watch?v=ggbZ8YedpBE&t=4003s

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