How to build an NFT game without selling out
For a game to develop real value, players must have an equal balance and skill component as a factor of winning. Without these, the game is nothing more than a complex slot machine.
For a game to develop real value, players must have an equal balance and skill component as a factor of winning. Without these, the game is nothing more than a complex slot machine.
There are two benefits to using non-fungible tokens in a game: First, it allows for more play-to-earn models, and second, it allows for potential persistence of virtual assets.
The BSV blockchain's international association will host a Blockchain 4 Gaming event in Warsaw, Poland on June 7, 2022.
Jerry Chan takes a look into creating a new breed of NFT that is composed of the two types of tokens we see today—half a collectible and the other half its digital provenance.
Reddit’s Alexis Ohanian expects that the play-for-fun games will be pushed out in about five years’ time, as a new breed of games allowing users to make money take over.
Unbounded Capital’s Zach Resnick and Dr. Craig Wright join CoinGeek’s Kurt Wuckert Jr. for some blockchain and gaming insider information before popping the champagne to close the CoinGeek New York conference.
Haste is serving as a proof-of-concept for a powerful incentive mechanism that can be used for countless future games and other applications, Unbounded Capital’s Dave Mullen-Muhr writes.
John Lee has seen it all and believes that blockchain technology is revolutionizing the e-sports industry, from fundraising to powering the platforms.
Jimmy Nguyen led a presentation on the virtues of BSV to the cryptocurrency community, but also its role in helping the iGaming industry go to the next level.
Borg has seen blockchain disrupt the gaming industry and believes this is just the beginning.
Caledo law group’s Reuben Portanier explains how more gaming companies are integrating blockchain technology to handle affiliates, store data and more.
Lucid Sight have been working on a blockchain based collectible card game, but is it marketing it the right way?.