Gamblers are apparently driving blockchain adoption, a website designed to explore decentralized application (dapp) creations, has released a market report on the number of new dapps that have been created recently. In the first three months of the year, there were 405 new dapps, of which over 50% are running on the Ethereum blockchain, which isn’t surprising. What the report also showed, however, is that it appears blockchain adoption is being fueled by a desire to offer more gambling options.

Despite Ethereum’s control of the dapp market, the majority of those dapps—600, to be exact—were inactive without a single transaction over the quarter. However the EOS blockchain is proving to be the most consistently active, with 95% of its dapps processing at least one transaction in the quarter.

Gambling dapps accounted for 99% of the ESO total volume last year. This year, the number has dropped slightly as other areas—financial services and non-gambling games—have joined the dapp market, but gambling still ranks as the number one use of dapps.

The TRON network is reportedly the fastest growing blockchain this year, according to Its transaction volume broke the $91-million mark on March 15, which was reportedly higher than the records established by Ethereum and EOS for their blockchains.

According to the report, “TRON dapps had more than 300,000 active users, followed by EOS dapps with around 260,000 active users.” It has to be emphasized, though, that the number of “active users” is tied to the number of accounts by Since one user can have more than one account, it’s possible that the numbers may be skewed. adds, “By the end of Q1 2019, the number of the wallets created on TRON mainnet has exceeded $2.3 million, among them, 15.46 percent were dapp users, raised nearly 1.5 fold since the beginning of 2019.”

Understanding that the number of actual users may not be accurately represented, what is still shown is that there are almost 350,000 accounts that are tied to gambling activities on the dapp networks. By way of comparison, in the first quarter, financial solutions and other non-gambling games only attracted 90,000 new users.

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